![]() The incident took place near the town of Shaddadi in the province of Hasakeh, according to two security sources. Central Command did not immediately respond to requests for further information. troops in the Middle East, said no enemy fire had been reported but added that the cause of the incident was under investigation. Central Command said 10 service members were evacuated to higher-level care facilities outside the region.Ĭentral Command, which oversees U.S. military said late on Monday, without disclosing the cause of the incident or detailing the severity of the injuries. service members were injured in a helicopter "mishap" in northeastern Syria on Sunday, the U.S. also, if this does work it will need to be above 1 mph in order to hit infinity, because 1 squared will always be one, and below one will cause it to slow down because 0.5 squared is 0.25.WASHINGTON, June 12 (Reuters) - Twenty-two U.S. please note that this is just an idea, I haven't actually tested this yet, so it could not work. If you put a wire speedometer on it and wire it up to the A and B of a multiplication gate, and then wire it to the multiply on the vector thruster you will have an exponential missile, that is it's speed will be whatever it is squared, this could allow you to make a missile that travels at infinity miles per hour.Its a bit harder to control than the barrel so put a vector thruster at the top and bottom and wire them accordingly. Making the model an AMRAM missile is more realistic and more fun to play with.Try putting wire explosives on the missile and watch them obliterate the target as the missle impacts.This same (relatively) simple setup can be adapted to many devices, and the simplicity of steering in three dimentions with this setup makes it perfect for zero gee battles. ![]() Welding an explosive barrel to the main object creates a war head, without destroying the body of the missile(in theory, never had it happen but.) Just watch out for walls and pointing too close to yourself(much like the rocket launcher in half-life, only much more leathal.).This makes it an ideal trap weapon, as occasionally someone will come up and investigate the odd jet propelled barrel flailing on the ground or against a wall, only to have it suddenlly and surprisingly accurately flying at their head. Turning the beam off will have the missile hold position at the location you last targeted it to. (Optional)Color and decorate it.It might not last long,but playing with it couldn't hurt.(You,if your careful.).If you wired everything right the missile should follow wherever you point the laser pointer. Unfreeze the base object and flip on the numpad toggle ( 1 if you followed my plans).Using the laser pointer from the scripted weapons, register it to the laser pointer reciever using the secondary fire mode.Also set the Force multiplier to your desired thrust, which is what it will be if you use "1" for the numpad. Setting the system to local will result in a rocket worthy of Wile E. Attach a Vector Thruster with the coordiate system set to xyz world.It will display a number on its popup if it is on. This frustrated the author until he figured this out. Be sure that you have the B to the reciever and the A to the GPS and not vice-versa or you will have a laser repelled missile Another useful tip is to go from the chip to the module, or you will not be able to attach to the coord variables. Set each arithmatic chip with B to the respective laser reciever coord ( x, y,or z) and A to the respective GPS coord.This can get confusing, and can go very wrong very fast, such as sending the missle flying into the ground, or you. Use the namer tool to keep track of which chip is the x variable, which is the y, and which is the z. Attach three arithmatic chips set to 'subtract'.(you really can use any number but zero, because the vector thruster multiplies the input number by what you set as the force multiplier) Attach a Wired Numpad, we will use 1 to turn the thruster on and off.Be sure to freeze it, as the rocket tends to take off if you wire things up in the wrong order. Wiremod and something heavy and preferably metal as it will be running into stuff alot, depending on how bad of a steerer you are. So far, haven't managed to catch a decent screen shot of it, hopefully someone better at screenshots will. The effect is much like the rocket launcher in Half-Life 2 How to wire a laser guided pretty much anything, and merrily send it careening around spreading chaos. Laser guided missile Laser guided missile: Laser guided missile
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